We are looking for a Unreal Engine Developer for our internal studio ‘Bad Pixel’ to develop a hardcore multiplayer survival first person shooter in unic setting.
Deadside on Steam https://store.steampowered.com/news/app/895400
Deadside is an open-world shooter that combines PvP and PvE elements. It is available on PC and consoles. We are currently expanding the team to speed up development and deliver updates faster.
About the role
We are looking for a skilled Unreal Engine Developer to join the Deadside team and focus on developing and supporting modding tools. Your work will directly impact how the community creates and integrates custom content into the game. This is a role at the intersection of engine development and community-focused tooling.
We are ready to consider only candidates from the CET time zone (+/- 2 hours).
Nad czym pracować?
- Nazwa projektu (ów): Deadside
- Na jakim etapie projekt(y)? in release
- Gatunek: Gry strzelanki
- Platformy : PC, Console
Na jakie zadania (obowiązki)?
Develop and maintain modding tools based on UE4.
Integrate mods into the main game build and ensure compatibility.
Optimize performance when using community-made mods.
Create documentation and guides for modders.
Collaborate with designers and QA to test and integrate mods.
Jakiego specjalisty szukamy?
3+ years of experience with Unreal Engine 4.
Strong knowledge of C++ and Blueprint.
Good understanding of UE4’s architecture
Hands-on experience developing mods.
Understanding of multiplayer architecture (replication, networking).
Experience integrating or creating modding tools (Steam Workshop, SDKs, UE plugins).
Nice to have
Experience working on survival/PvP projects.
Knowledge of working with game content (models, animations, UI).
Ability to write clear technical documentation.
Dlaczego u nas przyjemno pracować ?
A chance to work on a live multiplayer project with an active community.
Real influence on the development of Deadside’s modding system.
A strong team you'll enjoy growing with;
Work on PC and project;
Remote work opportunities;
Coverage of expenses for professional courses and conferences;
20 working days of vacation + 2 weeks of corporate holidays (1 in summer and 1 in winter), sick leave compensation;
Access to all tinyBuild games.
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