UE Developer (modding)

tinyBuild , Posted 4 days ago

Full time

Negotiable

Remote

booster hot icon Hot

We are looking for a Unreal Engine Developer for our internal studio ‘Bad Pixel’ to develop a hardcore multiplayer survival first person shooter in unic setting.

Deadside on Steam https://store.steampowered.com/news/app/895400

Deadside is an open-world shooter that combines PvP and PvE elements. It is available on PC and consoles. We are currently expanding the team to speed up development and deliver updates faster.

About the role
We are looking for a skilled Unreal Engine Developer to join the Deadside team and focus on developing and supporting modding tools. Your work will directly impact how the community creates and integrates custom content into the game. This is a role at the intersection of engine development and community-focused tooling.

We are ready to consider only candidates from the CET time zone (+/- 2 hours).


What are you working on?
  • The name of the project(s): Deadside
  • At what stage of the project(s)? in release
  • Genres: Shooter
  • Platforms: PC, Console
For which tasks (responsibilities)?
  • Develop and maintain modding tools based on UE4.

  • Integrate mods into the main game build and ensure compatibility.

  • Optimize performance when using community-made mods.

  • Create documentation and guides for modders.

  • Collaborate with designers and QA to test and integrate mods.

What kind of professional are we looking for?
  • 3+ years of experience with Unreal Engine 4.

  • Strong knowledge of C++ and Blueprint.

  • Good understanding of UE4’s architecture

  • Hands-on experience developing mods.

  • Understanding of multiplayer architecture (replication, networking).

  • Experience integrating or creating modding tools (Steam Workshop, SDKs, UE plugins).

  • Nice to have

  • Experience working on survival/PvP projects.

  • Knowledge of working with game content (models, animations, UI).

  • Ability to write clear technical documentation.

Why do we enjoy working here?
  • A chance to work on a live multiplayer project with an active community.

  • Real influence on the development of Deadside’s modding system.

  • A strong team you'll enjoy growing with;

  • Work on PC and project;

  • Remote work opportunities;

  • Coverage of expenses for professional courses and conferences;

  • 20 working days of vacation + 2 weeks of corporate holidays (1 in summer and 1 in winter), sick leave compensation;

  • Access to all tinyBuild games.

tinyBuild

Company type: developer, publisher

Employees: 201-500

Platforms: PC, Console

Genres: Action, Adventure, Simulation, Shooter, Fighting, Platformer

https://www.tinybuild.com/

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