SENIOR GAME ENGINEER

Tilting Point,Posted 3 years ago

Senior

Full time

Negotiable

Kyiv

Tilting Point is a new generation games partner for top independent development studios, with a focus on the rapidly growing mobile and tablet markets. Tilting Point empowers elite developers with expert resources, operational support, and funding to give carefully selected games mainstream success. The company adheres to a core philosophy of putting development talent first, advancing industry-leading analytics, and overcoming discoverability hurdles with aggressive, best-in-class marketing. 

Star Trek Timelines is a strategy role playing video game developed by Disruptor Beam for iOS and Android devices, Facebook, Facebook Gameroom, the Amazon Store, and Steam. On March 4, 2020 Tilting Point acquired the game from Disruptor Beam and created a new studio Wicked Realm Games to support the title

Star Trek Timelines Info https://g.co/kgs/FZSh8o

What are you working on?
  • The name of the project(s): STAR TREK TIMELINES
  • At what stage of the project(s)? live
  • Genres: Role-playing, Strategy
  • Platforms: Mobile, Browser
Team size and structure?

Main team is in Boston 20 people

For which tasks (responsibilities)?
  • Responsible for spinning up and maintaining working builds for development team-wide.

  • Translation of technical documentation for better self servicing

  • Identifying opportunities for tooling for increasing team productivity

  • Collaborating with art and design teams to create, maintain, and improve gameplay features and systems

  • Identify and fix client performance issues

  • Respond to live operations issues, writing scripts to efficiently solve issues in bulk

What kind of professional are we looking for?
  • Experience:Five or more years in software development or equivalent experience.

  • Engine: Ability to work within Unity is a must, troubleshooting and experience in older builds of Unity is a plus. 

  • Database/SQL: Capability of safely running scripts to adjust live player profiles in mass.

  • Code: Write clean code that is easily understandable and maintainable, but strike a balance between clean and optimized.

  • Server: Experience working with server frameworks, such as Ruby on Rails, to implement features from the client to the server. 

  • Debugging: Ability to investigate and debug platform specific issues with tools such as Xcode and Android Studio

  • Strong communication skills:  Convey ideas effectively verbally, visually and written in English

  • Bonus: Experience authoring tools (in engine or otherwise) that empower content creators to efficiently work with game and gameplay systems. 

Why do we enjoy working here?

As a Game Engineer at Remote Realm you will join a team of experienced developers to support the world-class free-to-play mobile games and work with globally cherished licenses. We are a part of the Tilting Point family; we combine data, technology, talent and groundbreaking marketing to scale games to success.

The ideal candidate will have experience in programming for the Unity engine and stellar documentation skills.

What are the conditions and bonuses?

● Startup environment — where each individual makes a large impact
● Ability to own technical direction of various products and systems
● Work with great people on great games that reach millions of people each month
● Great office in Podil
● Flexible schedule and flexible location mode
● Unlimited vacation days
● Full legal and accounting support of your PE account
● Premium medical insurance after probation period
● English classes
● Constant contribution to your professional education and wellbeing in the company

The selection process
  1. Screening

  2. Project Lead

  3. Test

  4. Engineering Manager

  5. Software Engineer

Tilting Point

Company type: publisher

Employees: 51-200

Platforms: Mobile

http://www.tiltingpoint.com

View all vacancies from Tilting Point
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