Middle
Повна зайнятість
Договірна
Дистанційна робота, Україна, Лісабон
We continue to grow and are looking for an experienced Level Designer to join our team.
Developing levels for a mobile isometric action-horror game: building navigation schemes, compositing the location, setting up gameplay areas, lighting, decor, and performing basic environment modeling (within the given style).
На які завдання (обов'язки)?
Level planning and concepting:
Development of sketches, schemes, and blockouts for future levels
Consideration of player navigation, tension, rhythm, cinematic composition, and scripted events.
2. Level Assembly in Unity:
Working with existing 3D assets (modules, props, decorations).
Building modular design scenes optimized for mobile (URP).
Setting up triggers, spawners, lighting zones, and post-processing volumes.
3. Environment Modeling:
Creating simple low-poly or mid-poly models for levels (walls, furniture, equipment, debris, etc.).
UV unwrapping and basic texturing using trim sheets, atlases, or simple material blends.
4. Scene Optimization:
Working with occlusion culling, LOD, light baking (including light probes).
Preparing levels for release: navigation checks, boundary validation, shader and lighting review.
Якого професіонала шукаємо?
Experience with Unity, Unreal, Godot, or similar engines (at least one).
Basic understanding of navigation, physics, and lighting systems.
Proficiency with ProBuilder or other blockout tools.
Knowledge of prefab-based workflow and scene composition.
Experience with 3D DCC tools: Blender / Maya / 3ds Max (priority: Blender).
Basic to intermediate UV mapping and texturing skills (Substance Painter / Photoshop / Quixel).
Understanding of gameplay space design: choke points, safe zones, ambushes.
Ability to collaborate with game designers, programmers, and artists.
Independence in decision-making regarding level composition.
Attention to detail and environmental storytelling.
Fluency in the Ukrainian language
Nice to Have:
Experience with survival horror or action horror games.
Understanding of narrative structure and scene composition.
Ability to create effects using Shader Graph or VFX Graph.
Insight into player psychology – how to create tension, surprise, and orientation.
Experience using GIT in a team environment.
Чому у нас приємно працювати?
Remote work from anywhere in the world.
Flexible working hours: 10:00/11:00 – 19:00/20:00 (Mon–Fri).
A collaborative international team with ambitious goals.
Involvement in building an innovative product and a growing team of professionals.
Competitive and stable compensation (based on interview results).
Paid vacation and sick leave.
Career growth and professional development opportunities.
Space for your own ideas and creative initiatives.
Freedom in decision-making and a bureaucracy-free environment.
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