Senior
Полная занятость
Договорная
Relocate, Удаленная работа, Франкфурт-на-Майне
metricminds is specialized in the creation of in-engine cutscenes for game developers. We use Unreal Engine and other engines and work directly with the tools and assets of our clients. Our studio is located in Frankfurt, Germany and was founded in 2001. Our clients include 2K Games, EA, Epic, Guerrilla Games, THQ Nordic and more.
Над чем работать?
- Название проекта(ов): Unannounced AAA project
- На какой стадии проект(ы)? Production
- Платформы: PC, Console
Размер и структура команды?
50
На какие задачи (обязанности)?
Using our clients’ assets and taking their creative brief (script, storyboard, etc.), you will work with our team to create stunning and enticing cutscenes and trailers for AAA games. You will start by blocking out scenes, recording or bringing in mocap and then iterating your way through to the final, polished cutscene layout. We are putting a strong focus on storytelling while keeping our clients’ objectives for each cutscene in mind.
Какого профессионала ищем?
Help drive the development of AAA quality cinematics / cutscenes
Design and create shots from Scripts and / or Storyboards, using cinematic know-how and language to tell a story
Block out rough sequences which will later receive animation of characters, props and cameras
Use real-life camera behavior to enhance the camera’s role in story telling
Work with a director and a team of artists to create high quality video sequences on tight timelines
Requirements:
minimum 3 years of professional experience in the field
Experience using Motion Capture to tell a story and an inherent understanding of animation timing
Professional experience using motionbuilder of shot composition, framing, cinematography, editing, and flow
Very good skills in camera placement and animation
Good showreel showcasing animated works you have done
Able to work well in a team
Sport a Problem-solving attitude
Good English Speaking Skills
Able to self-organize and strong attention to detail
Что для нас важно в человеке?
Industry experience doing real-time work (Unreal Engine preferred)
Solid animation knowledge or ability to create your own block-outs / animatics
Knowledge of photography principles, storytelling and movie making
Good Portfolio showcasing past works in composition, photography
Strong technical Background with the ability to solve problems if they arise
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