Middle
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Do ustalenia
Praca zdalna
Kevuru Games is a leading European art production and game development studio engaged in creating transformative entertainment projects for clients worldwide.
Top 10 world game publishers. We successfully deliver projects for such giants of the gaming industry as Lucasfilm, Epic Games, and EA.
Long-term client partnership. Our average client partnership extends to 3+ years thanks to a deep understanding of the needs of the client and the high quality of work.
Top 20 world best PC games. Our team contributed to games like Fortnite, Star Wars: Tales from the Galaxy’s Edge, and more – you can always take a closer look at our projects.
100+ million active gamers. Players around the world enjoy the games developed in partnership with Kevuru Games.
Main corporate facts about us:
166% employee growth in 2021.
350+ talented artists and highly skilled game developers.
60% senior specialists, carefully hunted and lovingly grown from juniors in the company.
11 years of experience in the global gaming industry.
All our employees choose what they are interested in doing, and we, in turn, provide them with a smooth, understandable, and transparent way of professional development and guarantee them the most comfortable working conditions and perks.
We are looking for a Unity Technical Artist.
Na jakie zadania (obowiązki)?
Integration of assets and materials from other departments.
Creating and configuring shaders.
Working with lighting, setting up post-effects, and enhancing the visual appearance.
Project optimization.
Creating technical documentation.
Jakiego specjalisty szukamy?
Advanced proficiency in 3ds Max/Maya/Blender (Any of the mentioned software).
Creating and editing textures.
Deep understanding of implementing animations for humanoids and other characters. Setting up animation layers, Blend Shapes, events, bones, physics, IK/FK kinematics.
Create professional cinematic
Understanding of shaders, Amplify Shader, and Shader Graph.
Understanding of composition, light setup, and baking.
Choosing and justifying the appropriate project pipeline for the given tasks.
Would be a plus:
Amplify Shader, Shader Graph.
Jakie warunki i bonusy?
Remote work.
Open management without bureaucracy.
Salary reviews according to the results of performance appraisal.
5 days paid sick leave and 18 working days vacation.
Conferences, knowledge sharing activities, certification.
Availability of sabbatical.
Possibility to grow inside the friendly and professional team.
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