Senior Technical Artist

Volmi – A Virtuos Studio,Opublikowany wczoraj

Senior

Pełne zatrudnienie

Do ustalenia

Praca zdalna, Polska, Ukraina

Established in 2023, Virtuos Warsaw is part of Virtuos’ global network of studios dedicated to enhancing engineering and R&D capabilities to tackle complex AAA projects for our partners. The studio is home to industry-leading experts specializing in graphics rendering and optimization technology in video game production.

Na jakie zadania (obowiązki)?

- Developing and refining tools and techniques for optimizing game assets, shaders, and environments within Unreal Engine or clients' proprietary engines. 

- Optimizing existing content to enhance performance across multiple platforms while maintaining visual quality. 

- Writing documentation for optimization workflows, tools, and best practices to support team efficiency and knowledge sharing.

Jakiego specjalisty szukamy?

- Minimum of 4 years of experience in game development or other CG industry.

- Minimum of 2 years of experience as a Technical Artist.

- Proficient in using Unreal Engine 4 or 5 or any other industry - leading game engines with a deep understanding of its art and rendering pipelines.

- Solid understanding of performance optimization techniques and best practices in game development.

- Excellent communication and teamwork skills to collaborate effectively with artists, designers, and programmers. 

- Strong problem-solving abilities to identify and address issues in procedural content generation processes. 

- Analytical mindset to optimize and fine-tune procedural algorithms for performance and visual quality. 

- Willingness to adapt to changing project requirements and able to iterate and improve procedural systems based on feedback.

Will Be a Plus:

- Expertise in developing custom tools and scripts to enhance and streamline art workflows. 

- Expertise in creating and optimizing shaders, materials, and visual effects for game environments. 

- Knowledge of at least one 3D modeling, texturing, and animation software, such as Maya, 3ds Max, ZBrush, Bllender and Substance Package.

- Scripting languages as Pyton, Vex, MEL and Maxscript.

- Experience with VFX software like Embergen or Niagara plugin in UE is a plus.

Dlaczego u nas przyjemno pracować ?
  • A wide range of great AAA IPs to work on and career growth;

  • Flexible work schedule;

  • Office or remote work;

  • Paid vacations, sick leave, and competitive salary;

  • Team building, and other fun activities.

Jakie warunki i bonusy?
  • Opportunity to work on world-class game projects;

  • Career and professional growth;

  • 20 working days of paid vacation and 10 paid sick days;

  • Flexible working hours;

  • Friendly and inspiring atmosphere in the team.

    Let’s make games better together!

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