Technical animator

Beatshapers , Opublikowany 1 rok temu

Senior

Pełne zatrudnienie

$1,500 - $3,000 / Miesiąc

Relocate, Praca zdalna, Kyiv

WE DO NOT ACCEPT CANDIDATES FROM RUSSIA

Beatshapers Ltd
is focused on creating high-quality and immersive entertainment across gaming consoles, (current and next-gen) XR, and other interactive platforms of the future. Although most of our current projects are behind closed doors, our portfolio and 26 past console game releases expose our experience in Cloud streaming interactions, Virtual and Mixed Reality.

Beatshapers creates game products for companies worldwide in-house from beginning to end and develops our own cutting-edge internal projects.

Our most recent works: Mission ISS, Fantastic Beasts VR, Transformers VR, Google Cloud Anchors demo, TWD, unannounced PS5 / XBX title.

Nad czym pracować?
  • Nazwa projektu (ów): Next-gen game based on very big IP, ps5, xbox, series X|S
  • Na jakim etapie projekt(y)? В разработке
  • Gatunek: Gry przygodowe
  • Platformy : Console
Wielkość i struktura zespołu?

15-20

Na jakie zadania (obowiązki)?

Responsibilities:

  • Applying a deep understanding of Unreal Engine 4 animation and sequencer systems to meet the requirements of the game, extend the functionality, and suggest new approaches

  • (Plus) Setting up assets in Unreal Engine 4; including cloth and physics

  • Prototyping animations using Xsens motion capture suites

  • Take animation from initial concept through to implementation in Unreal Engine 4 using our animation blueprint system

  • Experience in high-quality animations for cutscenes and cinematics

  • Assisting with pipeline tools and working with engine and project leads on continuous improvement of those engine tools

  • Understanding of animation requirements for an action game (sharpness, telegraph timings, combat actions timings, etc.)

Jakiego specjalisty szukamy?

Qualifications:

  • You have an animation reel showing key-framed character and creature animations

  • Strong experience with Maya and gameplay systems, and at least one shipped title

  • Good instincts for realistic and stylized motions

  • Familiarity with the Unreal Engine 4 art pipeline

  • Related skills; such as modeling, skinning, rigging

  • Experience working with mocap data

  • Ability to create tools and write scripts to help improve the animation pipeline

  • Working together with game designers, concept artists, and character modelers on the aesthetic of the movement and gameplay-specific animation timing

Dlaczego u nas przyjemno pracować ?

We offer:

  • competitive salary & benefits package

  • perfect working conditions and a great team to work with

Jakie warunki i bonusy?

Working conditions:

  • Monday to Friday;

  • Full-time;

  • Work in the office and / or home office;

  • 21 business days of vacation per year & days off and sick leave coverage

Proces selekcji

Our recruiting process is short: Technical interview only. If you're interested in a position please send your resume to lana@beatshapers.com

Beatshapers

Rodzaj firmy: product, developer, publisher

Pracownicy: 11-50

Platformy : PC, Console, VR/AR

Gatunek: Gry akcji, Gry wyścigowe, Gry fabularne, Gry strategiczne, Gry strzelanki, Arcade

http://www.beatshapers.com

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