Freelance Level Designer

ZeptoLab , Opublikowany 19 godzin temu

Middle

Freelance

Do ustalenia

Praca zdalna, Armenia, Cyprus, Georgia, Serbia

ZeptoLab is a global company that creates FUN games filled with INNOVATION and polished with its signature QUALITY. After the success of Cut the Rope series, which has more than 1 BLN downloads and is now a part of the ZeptoLab Green, the company released Bullet Echo, massive multiplayer mobile titles with more than 500 MLN combined downloads so far and many more other projects. ZeptoLab games can be enjoyed on iOS and Android, as well as some other mobile platforms.

Nad czym pracować?
  • Nazwa projektu (ów): Bullet Echo, Cut the Rope, Pudding Monsters, Robotics, Evo Pop
  • Na jakim etapie projekt(y)? Live
  • Gatunek: Gry strzelanki
  • Platformy : Mobile, iOS, Android
Wielkość i struktura zespołu?

20

Na jakie zadania (obowiązki)?
  • Design new maps from concept to final version.

  • Play Bullet Echo regularly to fully understand game mechanics, objectives, and player behavior in combat.

  • Use in-game analytics, behavioral data, and player feedback to develop and propose ideas that enhance core gameplay.

  • Improve existing levels by identifying areas of improvement and optimizing them to align with current game dynamics.

  • Collaborate closely with a multidisciplinary development team (game designers, analysts, artists, programmers, etc.) at all stages of the process, from concept to release.

  • Engage with the gaming community: analyze player feedback, identify pain points, and gather suggestions to improve maps and gameplay.

Jakiego specjalisty szukamy?
  • At least 2 years of experience as a Level/Core Gameplay Designer in mobile PvP or PvE games.

  • Strong understanding of level design principles, particularly for top-down action/shooter games.

  • Ability to balance maps for a variety of playstyles, weapons, and characters.

  • Proficiency with level design tools.

  • Basic data analysis skills, including the ability to formulate and test hypotheses using game metrics.

  • Strong communication skills, initiative, the ability to advocate for design decisions, and a collaborative, open-minded approach to feedback.

Nice-to-Have

  • Experience in live operations of a mobile game.

  • Experience with UX testing, playtesting sessions, or analyzing player session videos.

  • A portfolio showcasing completed maps (including videos, screenshots, and design explanations).

Dlaczego u nas przyjemno pracować ?
  • Attractive compensation of 18 EUR/hour

  • Work flexibility — manage your own schedule and work remotely from anywhere

  • Join a well-known, highly popular project loved by millions, offering you the chance to make a real impact

  • A dynamic, creative environment with opportunities to grow and collaborate with talented professionals

Proces selekcji
  • CV Screening

  • Test Assignment

  • Call with Lead Game Designer and Project Manager

ZeptoLab

Rodzaj firmy: product

Pracownicy: 51-200

Platformy : Mobile, iOS, Android, VR/AR

Gatunek: Gry codzienni

https://www.zeptolab.com/

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