Technical Artist

Program-Ace , Posted 1 week ago

Senior

Full time

Negotiable

Remote

Program Ace is not just a game developer that has been on the market for 15 years. We are creators of incredible virtual worlds spanning a wide range of genres and platforms. From exciting hyper-casual games to epic AAA projects, we rise to the top of the industry thanks to our inexhaustible creativity and ability to adapt to any challenge.

🎮 About the project:

We are looking for a Technical Artist with deep hands-on expertise in Unreal Engine 5, a strong grasp of shader creation, and experience supporting the artistic pipeline to join the development of an established single-player adventure title, part of a globally recognized franchise.

This person will work closely with both artists and developers to deliver performant, visually compelling, and technically sound content across PC and console platforms.

What are you working on?
  • Genres: Adventure
  • Platforms: PC
For which tasks (responsibilities)?
  • Own and support content-related systems in Unreal Engine 5, ensuring alignment with Art Direction and performance budgets.

  • Develop tools in Blueprints to streamline workflows for artists and support gameplay prototyping.

  • Create and maintain complex, real-time shaders and advanced materials for environments, VFX, and gameplay features.

  • Optimize 3D assets and materials to maintain high visual fidelity while ensuring strong performance across platforms.

  • Collaborate cross-functionally with art, design, and engineering teams to solve content-related technical challenges.

  • Support multi-platform deployment, especially for projects targeting both PC and consoles.

What kind of professional are we looking for?
  • Proven expertise in Unreal Engine 5.

  • Proficiency in Blueprints, especially for tool development and gameplay support.

  • Strong understanding of shader programming and material creation.

  • Experience with asset optimization and understanding of its impact on performance.

  • Prior experience with profiling tools and performance debugging.

  • Hands-on experience in delivery projects for PC and console.

  • Excellent collaboration and communication skills.

  • Ability to work in an English speaking team

  • Portfolio showcasing shader/material work, tools and optimization examples.

Nice to Have:

  • Knowledge of procedural content creation tools (Houdini, Unreal PCG).

  • Experience mentoring or supporting other artists in a tech-art role.

Why do we enjoy working here?
  • Work in a recognized industry leader:

→ Top 100 Global Outsourcing Company (IAOP);
→ Top AR/VR Company (Clutch).

  • Our clients include Supermassive Games, Flying Wild Hog, Epic Games, Unity Technologies.

  • Over 30 years on the market with an impeccable reputation.

  • Strong portfolio and a passionate team that loves what they do.

What are the conditions and bonuses?
  • Flexible work schedule — no time tracking, you manage your workload in coordination with your manager.

  • Fully remote — work from anywhere in the world.

  • Convenient and trust-based working environment focused on results.

  • Outsourcing format — you will have the opportunity to work on projects for different international clients and expand your professional portfolio with diverse experiences and game genres.

  • Possibility to contribute to both long-term and short-term projects, depending on your interests and availability.

The selection process

 Hiring process:

  1. Pre-screen call with a recruiter.

  2. Technical interview with our tech/team lead.

  3. Final interview with the client.

Send your resume and become an important part of our team.

Program-Ace

Company type: outsource, product, developer

Employees: 51-200

Platforms: PC, Mobile, VR, iOS, Android, Console, VR/AR, AR

https://program-ace.com/

View all vacancies from Program-Ace
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