We are looking for a Senior Facial Animator with a passion for storytelling and character performance to join our team. You will be responsible for creating high-quality facial animations that bring our characters to life and resonate emotionally with players.
For which tasks (responsibilities)?
5+ years of professional experience as a facial animator in games, film, or interactive media.
Proven track record of delivering expressive, believable facial animation for high-end characters.
Strong understanding of acting principles, lip-sync, timing, and emotional nuance.
Advanced proficiency in Maya for keyframe and facial animation editing.
Solid experience with game engines such as Unreal, Unity, etc.
Familiarity with MetaHuman and/or custom facial rigs.
Experience working with facial mocap data (ARKit, Faceware, Dynamixyz, etc.).
Ability to retarget and refine mocap performance data onto stylized or realistic characters.
Knowledge of blendshape systems and deformation logic.
Understanding of real-time animation constraints (e.g. performance budgets, LODs).
Ability to work within a cinematic or gameplay animation pipeline.
Comfortable with asset integration, version control (e.g. Perforce), and team-based workflows.
Strong eye for detail, realism, and expressive storytelling.
Ability to give and receive feedback constructively.
Organized, self-motivated, and capable of owning large animation tasks independently.
Excellent communication skills – able to collaborate effectively with technical and creative departments.
Preferences
Experience with MotionBuilder for mocap cleanup.
Scripting experience (Python, MEL) for automation or tool support.
Familiarity with facial rig development or shape authoring tools (e.g. Ziva, FaceWare Retargeter).
Experience animating non-human or stylized facial rigs.
Comprehensive benefits package available
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Octo Games Studio
Remote
Posted 3 days ago
Junior
$500 - $1,750 / Month
Full time