Senior
Full time
$3,500 - $4,500 / Month
Remote
🚀 Join Our Team as a Technical Artist! 🚀
Vivid Games is one of the leading Polish mobile game developers and publishers but also a great number of individuals on a mission to entertain players with great games.
Now we're on the lookout for a talented specialist to join our dynamic team working on the exciting Real Boxing title! 
In a thriving workplace built on the foundation of trust, ownership, openness, focus on outcomes, and courage, there is a place for another significant asset!
What are you working on?
- The name of the project(s): Real Boxing 3
- Genres: Casual, Fighting
- Platforms: iOS, Android, Mobile
For which tasks (responsibilities)?
- Collaborating with artists and developers to integrate art assets into the game engine. 
- Producing high-end visuals within memory constraints and performance guidelines. 
- Material creation - design complex materials and instruct artists on best practices for material creation. 
- Lighting - be well versed in the various lighting techniques and instruct the artists in lighting best practices. 
- Optimization - optimize content through profiling and enhancing performance with the help of diagnostic tools and instructing the artists on modelling and texturing best practices. 
- Technical support to the Team in day-by-day production issues. 
- Creating and maintain technical documentation. 
- Sharing with the Team best practices and new tools. 
What kind of professional are we looking for?
- Extensive experience working with Unity Engine. Minimum 5 years and one completed commercial project in portfolio. Ideally in the mobile game industry. 
- Significant experience with Unity 3D and understanding of mobile platforms' strengths and limitations. 
- Strong skills and experience in software development in Unity 3D and C#. 
- Knowledge of 3D asset creation pipeline. 
- Excellent knowledge and interest in the following tech-art areas: Shading, VFX/Particles, Scripting, Lighting, Rendering and Post-Effects, SFX, Rigging, Physics. 
- Experience with profiling tools (Profiler, Frame Debugger, Memory Profiler). 
- Experience with shaders (Shader Lab, Shader Graph, Amplify Shader Editor, HLSL) 
- Knowledge of the new Unity Scriptable render pipeline (URP and HDRP). 
- Experience with different Unity render pipelines (HDRP/URP). 
What is important for us in a person?
- Team-player mindset: openness to ideas, constructive feedback and changes; ability co communicate and collaborate effectively across disciplines such as art, design, programming and production. 
- A great ability to think creatively to overcome technical challenges. 
Why do we enjoy working here?
🚀 Opportunity to grow competencies in a team of experienced professionals (seniors and industry experts!),
💻 Total flexibility on working on-site (office in Bydgoszcz) and remotely, as well as planning your daily work cycle.
💡 Being a part of an independent team with as little beaurocracy and as much transparency as it’s possible,
🤝 Competitive stable salary adequate to experience,
🤸♂️ Other cool stuff that supports physical, emotional, and intellectual well-being like sports pay-offs, private medical care, and team integrations.
The selection process
First interview + Technical interview.
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