Middle
Full time
Negotiable
Remote
Pixward Games – the game development studio founded by the professional team of VR developers standing behind 3D‑Forge and Pixward Studios.
We have more than 5 years of a proven record of success on delivering top-quality b2b VR applications.
At the moment we are focused on creating our own VR game.
“Boss fighters” - is the innovative gaming show built as the asymmetric VR vs PC multiplayer game.
Our game site: https://bossfighters.game/
We are currently looking for an experienced Game Designer to develop interfaces for the game and the gaming platform.
What are you working on?
- The name of the project(s): Boss Fighters
- At what stage of the project(s)? Closed Alpha
- Genres: Action, Shooter, Fighting
- Platforms: VR, PC
Team size and structure?
20
For which tasks (responsibilities)?
- Core gameplay features development: shooting, movement, abilities 
- Working on the balance and "feel" of the core gameplay mechanics 
- Working on combat encounters in UE for the asymmetrical VR vs PC game 
- Directing the development and QA teams to create the best possible players experience, both on VR and on flat-screen devices 
What kind of professional are we looking for?
- At least 2 years of experience working as a Game Designer; 
- Worked with Unreal Engine & Level Design; 
- Good understanding of technical aspects of video game development; 
- Huge interest in VR technologies; 
Will be a plus:
- Portfolio of successfully released Unreal Engine projects 
- Experience in developing FPS or TPS multiplayer shooters 
Why do we enjoy working here?
- Сompetitive salary & benefits package; 
- Fully Remote work; 
- Responsible work-life balance with flexible hours and paid overtime; 
- Conferences, knowledge-sharing activities; 
- Possibility to grow in the friendly and professional team; 
- Рerfect working conditions and a great team to work with. 
The selection process
- Resume; 
- Portfolio, preferably with a detailed breakdown on what you contributed to the project. If the project isn't shipped, if possible, please include a video that shows systems/features that you worked on (i.e. if you worked on combat, please include a video showcasing combat); 
- Name 3-5 games that you love and provide a couple of sentences on why you do, what design decisions you found interesting, etc.; 
- List any other relevant sources/media that you learn/get inspiration from. 
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