Middle
Full time
Negotiable
Relocate, Remote
We are AAA Game Art Studio, a dynamically growing art outsourcing studio focusing on GameDev. Our clients are Playtika, Wooga, A Thinking Ape and many others. Due to our company's active development, we are glad to announce an open vacancy for a 3D Weapon Artist (AAA) Middle +/Senior level.
Take our test through this link!
👉 https://aaagameartstudio.com/formaddcandidate/?utm_source=ingamejob_aaa
What are you working on?
- Genres: Shooter, Action, Arcade, Fighting, Strategy, Adventure
- Platforms: PC, Mobile, Browser, iOS, Android
Team size and structure?
100+
For which tasks (responsibilities)?
creating game-ready weapon models and aiming devices (scopes, attachments, barrels) for an FPS title;
completing pipeline: High-poly → Low-poly → Bake → Texturing (Metal/Roughness);
Performing UV mapping and building collision meshes;
Setting up materials and shaders for UE 4/5 or Unity and preparing render previews;
Following technical documentation, naming conventions, and asset structure guidelines.
What kind of professional are we looking for?
2+ years of experience creating realistic weapons / hard-surface assets for games;
proficiency in Blender, 3ds Max, or Maya;
solid knowledge of PBR workflow, UVs, LOD optimization, Substance Painter/Designer, Marmoset Toolbag;
ability to adapt to different visual styles across projects.
What is important for us in a person?
ZBrush experience for micro-details and damage;
Skills in importing assets and setting up master materials in UE 4/5 or Unity.
Why do we enjoy working here?
remote work from anywhere in the world;
working hours from 10 am to 7 pm (8 hours + lunch hour) GMT+2;
professional development;
opportunity to propose and implement your decisions and ideas;
timely wage payment and the revision prospect.
The selection process
Candidates will be considered only with a relevant portfolio and upon completing a test task.
Take our test through this link!
👉 https://aaagameartstudio.com/formaddcandidate/?utm_source=ingamejob_aaa
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