Game Designer

Animo , Posted 2 days ago

Senior

Full time

Negotiable

Remote, Poland, Ukraine

At WOWCube®, we’re redefining play with a one-of-a-kind cube-shaped gaming console that merges the physical and digital worlds. The WOWCube Entertainment System combines modular hardware, immersive software, and creative game design to create a brand-new category of interactive entertainment.

About the Role

We are looking for a hands-on Game Designer who can prototype mechanics, build levels, and turn ideas into playable experiences.

You will be directly shaping puzzles, systems, and progression while collaborating closely with artists, animators, and developers.

We welcome candidates with either a visual/graphic design background (art, animation, UI/UX) or a technical background (game scripting, logic prototyping, or interactive design), who fit the criteria below.

What are you working on?
  • The name of the project(s): WOWCube
  • Genres: Puzzle, Casual
  • Platforms: Mobile, iOS, Android
For which tasks (responsibilities)?
  • Design, document, and refine core gameplay mechanics, progression systems, and (when needed) game economy.

  • Build quick prototypes — scripting simple interactions, implementing mockups, and assembling test scenes.

  • Create and iterate on levels, puzzles, and gameplay challenges that are fun, logical, and intuitive.

  • Prepare clear and concise design documentation: core loop, success metrics, test plans.

  • Work closely with artists and animators to integrate mechanics into playable content.

  • Perform basic balancing and telemetry setup (defining key metrics, running A/B hypotheses).

What kind of professional are we looking for?
  • 1–3+ personal mini-projects or prototypes (available on itch.io, Steam, GitHub, or as videos).

  • Practical scripting ability (any modern language suitable for game logic prototyping), or

  • Practical art skills (2D/3D, VFX, or animation) for visual development.

  • Examples of original levels or puzzles with a clear explanation of the design intent and why they work.

  • Ability to produce short, structured, and clear design specs.

  • Openness to iteration and user testing.

Nice-to-Have

  • Experience in casual or puzzle game development.

  • Experience designing onboarding, tutorials, and dynamic difficulty.

  • Basic 2D/3D art skills (greyboxing, concept sketches, simple sprites or models).

  • Familiarity with animation workflows and tools (e.g., Spine, DragonBones, or similar).

  • Basic ability to prototype visually to communicate gameplay ideas.

The selection process

Interview with a Recruiter
HR screen
Hiring Manager screen
Test Task

Animo

Company type: recruiting

Employees: 1-10

View all vacancies from Animo
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