3D Artist Lead

HyperVR Games , Posted 3 weeks ago

Middle

Full time

Negotiable

Remote

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HyperVR Games is a VR gaming studio and publisher, founded in 2021.

We develop games in the casual simulator genre, offering a high-quality immersive experience for a wide audience.

We are one of the top developers and publishers on the market.

Our goal is to continue growing as a developer and publisher, bringing on more talent together, expanding our ecosystem, and strengthening our presence in the niche, ultimately becoming a leading VR player.

Our in-house game “Shave & Stuff” was awarded a “Best in Play” title by the Game Developers Conference 2023 and was released on Meta Quest, Pico, and Steam.

And do not miss our latest title "Shop & Stuff" to enjoy while playing!

Due to the business expansion, we are looking for an 3D Artist Lead.

If you are passionate about gaming, enjoy a pro-active startup vibe, are always on the lookout for generating and trying out new crazy ideas - let's have a chat!

What are you working on?
  • Genres: Action, Casual
  • Platforms: VR
For which tasks (responsibilities)?
  • Develop and maintain visual direction across the whole product portfolio.

  • Build scalable art production pipelines for both prototype and production stages.

  • Own production pipelines across all production phases.

  • Establish and maintain unified visual quality standards across multiple projects.

  • Strengthen gameplay feel through animation, rigging, colors, contrast, visual accents, and interaction feedback.

  • Improve environment readability, atmosphere, scene composition, lighting quality, and scale consistency.

  • Identify weak areas in scenes and drive practical visual improvements.

  • Improve tactile readability and interaction clarity in VR environments.

  • Reduce “static scene feeling” and improve sandbox immersion.

  • Support product teams by translating gameplay needs into stronger visual execution.

  • Participate in gameplay ideation and feature validation from visual/game-feel perspective.

  • Create reusable visual solutions, assets, and libraries for multiple projects.

  • Build scalable AI-assisted workflows to improve production speed and iteration quality.

  • Maintain visual identity through team coaching and AI pipeline customization.

  • Help teams distinguish between prototype-quality visuals and shippable production quality.

  • Reduce production bottlenecks caused by art dependencies.

  • Choose, onboard, and supervise contractors and outsource partners.

  • Collaborate closely with Marketing on trailers, promotional visuals, and presentation materials.

What kind of professional are we looking for?

Must-have

  • Fluent English (spoken and written).

  • 5+ years of experience in game production.

  • 3+ years of leadership/art direction experience.

  • Released successful projects in a similar role.

  • Strong experience with 3D packages (Blender, 3ds Max, or equivalent).

  • Strong Unity skills:

    • scene setup

    • prefabs

    • materials

    • colliders

    • lighting

  • Understanding of rigging and skeletal animation.

  • Strong understanding of technical art principles for VR/mobile:

    • shaders

    • materials

    • optimization

    • scene readability

  • Outstanding understanding of:

    • color

    • contrast

    • accents

    • visual hierarchy

  • Ability to scale and transfer visual vision across Art and Marketing teams.

  • Understanding of composition, atmosphere and scene presentation.

  • Understanding of physics behavior and interaction feel.

  • Strong UX and in-game feel understanding.

  • Clear understanding of core audience needs.

Nice-to-have

  • VR production experience.

  • Experience with gameplay prototyping.

  • Experience with VFX.

  • Experience working with contractors and outsource pipelines.

  • Video editing and presentation materials creation.

  • Experience with sandbox / simulation / social-driven games.

What is important for us in a person?
  • Ability to work in a fast-paced prototype-driven environment.

  • Strong ownership and proactive mindset.

  • Ability to balance quality, speed and scalability.

  • Ability to maintain quality bars across multiple projects simultaneously.

  • AI-oriented mindset both in delivery and production processes.

Why do we enjoy working here?
  • Paid vacations: 20 working days per year (according to the labor legislation of Latvia).

  • Company events and team-building activities.

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HyperVR Games

Company type: Product, Developer, Publisher

Employees: 11-50

Platforms: VR

Genres: Simulation, Strategy, Casual

https://hypervr.games

View all vacancies from HyperVR Games
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